We build top-notch solutions to add value to your business. What are our iPhone app development costs? It depends on your plans and needs. In the digital world, as elsewhere, you get what you pay for. But there is something we can guarantee from the start: the highest ROI and the best quality on the market at reasonable price.
App Kinds & Functionality
Now that you’ve understood the basic cost forming factors of iPhone software development, it’s time to without a doubt dive into constructing the application. The type of app you’re aiming to create, and its technical specs will be the main largest component in its cost.
- Desk /list based
- Dynamic apps
These iPhone apps are designed to display an exceptionally simple series of information. In general, they offer data to a user who can, in turn, choose from the available alternatives and be redirected to extra materials on the topic. In other words, it functions very similarly to an easy, mobile-optimized website.
These are more complex applications, designed to allow users to find, sort, and share data from very big information sets. Database apps often hook up with a site or other online service to retrieve facts, making them more complicated to develop than their table based counterparts.
Those apps are just like database apps, but instead of virtually connecting to a web server for statistics, they need to cooperate with other structures and software through APIs. For instance, a third party Twitter would need to be integrated with its API to import tweets and other data. APIs range in complexity, so this addition to software development can range from a rather small cost growth to a highly expensive venture.
Games are the most difficult iPhon app kind to build. Simple games can be more on par with a dynamic app regarding pricing and complexity, but more complex games with 3-D environments or superior physics engines may be substantially more high-priced than any other solution.
Mobile Software Development Cost Elements
The cost of creating an iPhone app is based on those factors:
1. Platforms and Environment
2. The Number of Screens
Complexity of the Screens
3. Development from Scratch vs. Customization of Standard Widgets and Convention
4. eCommerce and In-Application Purchases
5. Integration with the Third Party APIs
6. Complex Animation
7. Support for multiple screen resolutions
- Smartphones such as iPhone 4,5,6,7
- Phablets (the display size is between phone and tablet), like iPhone 6+, 7+
- Tablet: iPad multiple versions, mini, Air
8. Support for All Versions of the OS
- Beneath is the list of famous iOS versions, and their market shares measured by the App Store on June 5, 2017.
- Ios 10: 86%
- Ios 9: 11%
- Earlier: 3%
Screen layout - designing the screens (front-end) for iPhone solutions we create the perfect visualization of your ideas.
App programming - programming the app screens (the front-end) for iPhone.
Software /database framework - putting in place the application's server-side framework (cloud/back-end) and developing the database structure.
Server-side programming - writing all of the server-side code for imposing the back-end functionality.
APIs development - coding all of the APIs that join the screen to the server-side software and database.
Usability QA - testing for bugs and solving any problems.
Multi-platforms, multi-gadgets, OS versions, resolutions QA - trying out the app on all distinctive systems (iPhone, iPad and other if needed) and different OS versions
Back-end QA - testing the back-end code for performance and security.
Cloud setup - installation the server-side utility to the server/cloud.
Publish to the Apple store - delivery the program to the store. Our experts ensure the easy approval and launch.
The Price Tag
Our company strives for the success of the clients, and we do everything possible to realize your project in the most cost-efficient way.
- Defining minimum viable product, strategy, and expectations - 16 hours
- User experience and visual layout - 64 hours
- Engineering - 80 hours
- Quality Assurance - 24 hours
- Publishing - 16 hours
- Total - 200 hours
- The new breakdown will look something like this:
- Defining mvp, strategy and expectations - 40 hours
- User experience and visual layout -160 hours
- Engineering - 480 hours
- Quality Assurance - 80 hours
- Publishing - 16 hours
- Total - 776 hours